GAME EDUKASI MENGENAL KARAKTER PAHLAWAN DENGAN MULTIMEDIA DEVELOPMENT LIFE CYCLE (Kasus: SD Negeri 01 Rorotan, Jakarta Utara)

David Siswanto(1*), N Noviandi(2),

(1) Universitas Esa Unggul, Jakarta, Indonesia
(2) Universitas Esa Unggul, Jakarta, Indonesia
(*) Corresponding Author

Abstract


Learning media such as educational games are games in digital form designed to assist users in learning something so as to increase user understanding in training their learning abilities and motivation. To make it easier for children to recognize Indonesian hero characters and foster a sense of love for the homeland, interactive and interesting media are needed. Educational game character recognition hero for elementary school children with a multimedia-based game model. The purpose of this research is to design a game application to introduce heroes to elementary school students by applying the Multimedia Development Live Cycle system development method. The results of the study stated that the hero character recognition game application displays the things that are expected from the entire menu after being tested using the black-box method.

Full Text:

PDF

References


T. Nurrita, “Pengembangan Media Pembelajaran Untuk Meningkatkan Hasil Belajar Siswa,” MISYKAT J. Ilmu-ilmu Al-Quran, Hadist, Syari’ah dan Tarb., vol. 3, no. 1, p. 171, 2018, doi: 10.33511/misykat.v3n1.171.

S. Alisyafiq, B. Hardiyana, and R. P. Dhaniawaty, “Implementasi Multimedia Development Life Cycle Pada Aplikasi Pembelajaran Multimedia Interaktif Algoritma dan Pemrograman Dasar Untuk Mahasiswa Berkebutuhan Khusus Berbasis Android,” J. Pendidik. Kebutuhan Khusus, vol. 5, no. 2, pp. 135–143, 2021, doi: 10.24036/jpkk.v5i2.594.

O. Rianingtias, Pengembangan Game Edukasi Berbasis Android Sebagai Media Pembelajaran Biologi Bernuansa Motivasi Siswa Kelas Xi Di Sma/Ma. Bandar Lampung: Universitas Islam Negeri Raden Intan Lampung, 2019.

P. R. Shalih and I. Irfansyah, “Perancangan Game Berbasis Multimedia Development Life Cycle (MDLC) Tentang Tokoh Pahlawan Indonesia Masa Kini untuk Generasi Z,” Edsence J. Pendidik. Multimed., vol. 2, no. 2, pp. 83–92, 2020, doi: 10.17509/edsence.v2i2.26690.

R. Kurnia, R. Firdaus, L. Lufti, And M. H. Anshor, “Otomatisasi Sensor Load Cell Untuk Mengatasi Overload Kendaraan,” J. Nas. Tek. Elektro, Vol. 8, No. 2, P. 81, 2019, Doi: 10.25077/Jnte.V8n2.666.2019.

I. Agustina, H. Fitriyah, M. Hannats, And H. Ichsan, “Desain Interaksi Telepon Genggam Untuk Anak-Anak Dengan Fitur Pemantau Gps Melalui Sms Berbasis Arduino Nano,” J. Pengemb. Teknol. Inf. Dan Ilmu Komput. Univ. Brawijaya, Vol. 2, No. 9, 2018.


Refbacks

  • There are currently no refbacks.



 

Smart EDU: Buletin Education
Online ISSN: 2828-8025
Organized by Yayasan Adwitiya Basurata Inovasi
Published by Yayasan Adwitiya Basurata Inovasi
W: https://ejournal.abivasi.id/index.php/SmartEDU

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0


Published Papers Indexed/Abstracted By: